Overview
The Diploma of Information Technology (Game Art and Design) with the Diploma of Information Technology (Game Programming) courses will take your 3D game concepts and make them a reality while developing the skills you need to create interactive, immersive and fun games.
Career opportunities, include:
- games designer
- 3D modeller
- environmental artist
- texture artist
- animator
- 3D character animator
- VR developer
- game programmer
- 2D/3D artist level designer
- game developer
- mobile app developer
- C# developer
- interactive media developer
Pathways to further study:
- BIS17 Bachelor of Information Systems
Studying the Diploma of Information Technology (Game Art and Design) at Holmesglen
You will learn the skills to develop games such as Virtual Reality (VR), first-person shooters, racing games, real-time strategy games, third-person shooters, role-playing games, side-scrolling games, mobile games, and many more.
Just like the games industry, you will work in teams to develop game prototypes and final products for a range of platforms. When your game has been thoroughly tested, you will publish it on your favourite gaming platforms, including Android, iOS, Virtual Reality, PC, Mac, and have the potential to publish to consoles like Xbox and PlayStation. This course includes the opportunity to be involved in the development of an industry-based project for Liminal VR, a Melbourne-based VR developer. Successful projects are published on the Liminal platform and are available via the Oculus store.
To facilitate an industry-standard game you will learn to work with C# programming and apply 3D artwork techniques, including advanced character design, prop design, environment design, animation and visual effects. You will also build skills in 3D sculpting software to an industry standard, and model and texture 3D game assets, allowing you to create stunning realistic models and textures for 3D games.
Course structure
This course is delivered both on campus and remotely via WebEx. The WebEx option is offered at the same time as the on campus class. Students can attend on campus or join the scheduled class online.
Units
View units
Unit code |
Name |
CUAINN501 |
Adopt an innovative approach to creating production elements |
CUADIG508 |
Refine digital art techniques |
CUAACD507 |
Refine 3-D design ideas and processes |
ICTGAM539 |
Create and implement designs for 3-D games environments |
ICTGAM537 |
Prepare games for different platforms and delivery modes |
ICTGAM533 |
Create complex 3-D interactive games |
ICTPRG532 |
Apply advanced object-oriented language skills |
BSBXCS402 |
Promote workplace cyber security awareness and best practices |
ICTICT532 |
Apply IP, ethics and privacy in ICT environments |
ICTGAM423 |
Apply artificial intelligence in game development |
ICTICT433 |
Build graphical user interfaces |
ICTGAM535 |
Develop complex 3-D software for games and interactive media |
ICTGAM552 |
Create complex 3-D characters for games |
ICTGAM542 |
Animate 3-D characters for digital games |
ICTGAM543 |
Produce digital animation sequences |
ICTGAM545 |
Manage technical art and rigging in 3-D animations |
ICTSAS527 |
Manage client problems |
BSBXTW401 |
Lead and facilitate a team |
ICTICT517 |
Match ICT needs with the strategic direction of the organisation |
BSBCRT512 |
Originate and develop concepts |
Code | Name |
CUAINN501 | Adopt an innovative approach to creating production elements |
CUADIG508 | Refine digital art techniques |
CUAACD507 | Refine 3-D design ideas and processes |
ICTGAM539 | Create and implement designs for 3-D games environments |
ICTGAM537 | Prepare games for different platforms and delivery modes |
ICTGAM533 | Create complex 3-D interactive games |
ICTPRG532 | Apply advanced object-oriented language skills |
BSBXCS402 | Promote workplace cyber security awareness and best practices |
ICTICT532 | Apply IP, ethics and privacy in ICT environments |
ICTGAM423 | Apply artificial intelligence in game development |
ICTICT433 | Build graphical user interfaces |
ICTGAM535 | Develop complex 3-D software for games and interactive media |
ICTGAM552 | Create complex 3-D characters for games |
ICTGAM542 | Animate 3-D characters for digital games |
ICTGAM543 | Produce digital animation sequences |
ICTGAM545 | Manage technical art and rigging in 3-D animations |
ICTSAS527 | Manage client problems |
BSBXTW401 | Lead and facilitate a team |
ICTICT517 | Match ICT needs with the strategic direction of the organisation |
BSBCRT512 | Originate and develop concepts |
Assessment
Assessments are designed to provide learners with opportunities to demonstrate they have attained the required skills and knowledge using a range of practically based activities and tasks, as required by recognised standards.
Entry requirements
VCE or equivalent, mature age (at least 18 years and above) with English language proficiency of IELTS 5.5 (Academic)
Recognition of prior learning
You may be able to shorten the length of your chosen course by measuring skills acquired through work, life experiences or qualifications obtained from formal studies or training. AQF qualifications and statements of attainment issued by another registered training organisation will be recognised by Holmesglen. Read more about Recognition of Prior Learning, Credits and Advanced Standing.
Outcomes
Qualification and recognition
On completion of this program, you will receive the ICT50220 Diploma of Information Technology (Game art and design) and the ICT50220 Diploma of Information Technology (Game programming) qualification.
How to apply
Apply via agent
Holmesglen recommends international students apply through one of our accredited student recruitment agents. This will assist you in the preparation of all application documents and ensure that you are well counselled on the Australian Government's Genuine Temporary Entrant (GTE) requirements for International students. Further information of the GTE requirements is available at: https://www.homeaffairs.gov.au.
To find out more, visit How to Apply for International Students.
If you have further questions about your application, please contact our International Centre:
T: 03 9564 1703
E: intl@holmesglen.edu.au
Recruitment
Holmesglen may engage third parties to recruit students on behalf of the institute. Third party recruiters receive a commission and this will not impact on your fees.
Find out more about your rights and obligations as a student and the services we provide at Holmesglen.
Fees
Tuition fees |
Cost (AUD) |
|
Course fee | $15,000 | per annum |
Non-Tuition fees |
|
|
Mandatory materials fee (GST inc) | $0 | per course |
Mandatory activities fee (GST inc) | $0 | per course |
** Additional course costs | $100 | per course |
**Additional costs may also apply for course consumable and other costs. These may include consumables such as learning resources, personal protective equipment/clothing and other costs such as immunisation costs, National Police Check and Working with Children Check for relevant courses. To view the additional costs that apply for each course, download a full list of estimated additional costs by course (PDF - 102kb).
All fees are indicative only. Holmesglen reviews its tuition fees and charges annually. You will be required to pay the current fee that applies from the beginning of the next study period.
An additional administration fee may apply where the application is submitted directly to Holmesglen and not through a Holmesglen-approved education agent.
View detailed information on fees, payments and refunds here
Tuition Fee Protection Service
The Tuition Protection Service (TPS) is an initiative of the Australian Government to assist international students whose education providers are unable to fully deliver their course of study for which tuition fees are paid. Read more about the TPS here