The Diploma of Information Technology (Game Art and Design) with the Diploma of Information Technology (Game Programming) courses will take your 3D game concepts and make them a reality while developing the skills you need to create interactive, immersive and fun games.
Career opportunities, include:
- games designer
- 3D modeller
- environmental artist
- texture artist
- 3D character animator
- VR developer
- game programmer
- 2D/3D artist level designer
- game developer
- mobile app developer
- C# developer
- interactive media developer
Pathways to further study:
- BIS17 Bachelor of Information Systems
Studying the Diploma of Information Technology (Game Art and Design) at Holmesglen
You will learn the skills to develop games such as Virtual Reality (VR), first-person shooters, racing games, real-time strategy games, third-person shooters, role-playing games, side-scrolling games, mobile games, and many more.
Just like the games industry, you will work in teams to develop game prototypes and final products for a range of platforms. When your game has been thoroughly tested, you will publish it on your favourite gaming platforms, including Android, iOS, Virtual Reality, PC, Mac, and have the potential to publish to consoles like Xbox and PlayStation. This course includes the opportunity to be involved in the development of an industry-based project for Liminal VR, a Melbourne-based VR developer. Successful projects are published on the Liminal platform and are available via the Oculus store.
To facilitate an industry-standard game you will learn to work with C# programming and apply 3D artwork techniques, including advanced character design, prop design, environment design, animation and visual effects. You will also build skills in 3D sculpting software to an industry standard, and model and texture 3D game assets, allowing you to create stunning realistic models and textures for 3D games.
This course is delivered both on campus and remotely via WebEx. The WebEx option is offered at the same time as the on campus class. Students can attend on campus or join the scheduled class online.
||Adopt an innovative approach to creating production elements
||Refine digital art techniques
||Refine 3-D design ideas and processes
||Create and implement designs for 3-D games environments
||Prepare games for different platforms and delivery modes
||Create complex 3-D interactive games
||Apply advanced object-oriented language skills
||Promote workplace cyber security awareness and best practices
||Apply IP, ethics and privacy in ICT environments
||Apply artificial intelligence in game development
||Build graphical user interfaces
||Develop complex 3-D software for games and interactive media
||Create complex 3-D characters for games
||Animate 3-D characters for digital games
||Produce digital animation sequences
||Manage technical art and rigging in 3-D animations
||Manage client problems
||Lead and facilitate a team
||Match ICT needs with the strategic direction of the organisation
||Originate and develop concepts
| Code || Name |
|CUAINN511||Adopt an innovative approach to creating production elements|
|CUADIG518||Refine digital art techniques|
|CUAACD537||Refine 3-D design ideas and processes|
|ICTGAM539||Create and implement designs for 3-D games environments|
|ICTGAM537||Prepare games for different platforms and delivery modes|
|ICTGAM533||Create complex 3-D interactive games|
|ICTPRG532||Apply advanced object-oriented language skills|
|BSBXCS402||Promote workplace cyber security awareness and best practices|
|ICTICT532||Apply IP, ethics and privacy in ICT environments|
|ICTGAM423||Apply artificial intelligence in game development|
|ICTICT433||Build graphical user interfaces|
|ICTGAM535||Develop complex 3-D software for games and interactive media|
|ICTGAM552||Create complex 3-D characters for games|
|ICTGAM542||Animate 3-D characters for digital games|
|ICTGAM543||Produce digital animation sequences|
|ICTGAM545||Manage technical art and rigging in 3-D animations|
|ICTSAS527||Manage client problems|
|BSBXTW401||Lead and facilitate a team|
|ICTICT517||Match ICT needs with the strategic direction of the organisation|
|BSBCRT512||Originate and develop concepts|
Assessments are designed to provide learners with opportunities to demonstrate they have attained the required skills and knowledge using a range of practically based activities and tasks, as required by recognised standards.
Holmesglen requires learners to have completed one of the following qualifications:
ICT30120 Certificate III in Information Technology - including games stream electives
ICT40915 Certificate IV Digital and Interactive Games
ICT40120 Certificate IV in Information Technology (Gaming Development)
or have basic prior knowledge in the use of industry-standard game design technologies equivalent to the following:
Microsoft Word - access through Holmesglen MyHorizon
WebEx - free to download
Unity - student license free
Maya - student license free
3D Coat - free access through Holmesglen MyHorizon or student may purchase
ZBrush - access through Holmesglen MyHorizon
Substance Painter - student license free
Adobe Photoshop - free access through Holmesglen MyHorizon or students may purchase
Adobe Premier - free access through Holmesglen MyHorizon or student may purchase
GitHub desktop - free to download
7Zip or an equivalent compression utility - free to download
Google Chrome – recommended web browser
Onedrive or Google drive/Dropbox account for storage
Prior to enrolment or commencement of training you will be required to complete a literacy and numeracy assessment and a pre-training interview. These will assist with determining your suitability to the course, verify your training plan, and identify any learning support needs.
Your digital and computer skills will be determined and confirmed during the assessment and interview.
COVID-19 vaccination requirements
Please refer to our coronavirus update page to view current vaccine requirements.
Recognition of prior learning
You may be able to shorten the length of your chosen course by measuring skills acquired through work, life experiences or qualifications obtained from formal studies or training. AQF qualifications and statements of attainment issued by another registered training organisation will be recognised by Holmesglen. Read more about Recognition of Prior Learning, Credits and Advanced Standing.
Qualification and recognition
On completion of this program, you will receive the ICT50220 Diploma of Information Technology (Game art and design) and the ICT50220 Diploma of Information Technology (Game programming) qualification.
How to apply
Visit How to Apply for more information on the application process.
Holmesglen may engage third parties to recruit students on behalf of the institute. Third party recruiters receive a commission and this will not impact on your fees.
Find out more about your rights and obligations as a student and the services we provide at Holmesglen.
|Tuition fees (GST exempt)
|Mandatory Materials and Activities fees * (GST inc)
**Additional costs may also apply for course consumable and other costs. These may include consumables such as learning resources, personal protective equipment/clothing and other costs such as immunisation costs, National Police Check and Working with Children Check for relevant courses. To view the additional costs that apply for each course, download a full list of estimated additional costs by course (PDF - 102kb).
All fees are indicative only. Your fees will be calculated on your individual circumstances at the time of enrolment. Training is delivered with Victorian and Commonwealth funding. Find out now if you are eligible for Government-subsidised fees or Concession
VET Student Loans are available to eligible student to pay for tuition fees for this course. Read more about VET Student Loans.